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Forced behind enemy lines. Ready to do battle with slavers, spiders, and ghosts. Say hello to the new and improved Clyde Hatchett . . . Who's only a level-four nothing. He's on a (seemingly never-ending) quest to get back to his life in Glaton. And now, all that stands in his way are the Empire-hating Carchedonians, a death cult, and a traitorous party member. Oh, and a mythical city that very probably doesn't exist. Prepare to be blown out of the...
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Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they're kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger. Sure, he's survived Fiends' Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks. Along the way, Montana will be tested by feuding families,...
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Clyde Hatchett: last man standing. Well, he's the last elf standing. It's confusing not being human anymore. But being the only living member of the Biscuit's Union has its benefits. No need to take on shifts baking cookies, for one. No one telling Clyde what to do. No one . . . You have been offered a quest by the Biscuit's Union: Rebuild the Guild Reform the guild by having at least eight members in good standing by the end of one week. Reward for...
4) Seas the Day
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Kidnapped and sent sailing by his own girlfriend. Clyde Hatchett hadn't planned on running away to become a pirate-that's just what happened. Now he's on a seaside mission far from Glaton, desperate to find the only mage capable of freeing Clyde from the corpse-king taking over his body. Get ready for a nonstop joyride full of secrets, betrayal, loot-and mermaids! Oh and on the way, Clyde will have to rescue his tjene's sister from marrying a murderous...
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A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.
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Greg and Julian need to make a choice-die in the tornado that's sucked them up in their van, or agree to hunt monsters in a world full of magic and levels and, oh yeah . . . monsters. The two frat bros may be master ghost hunters to their podcast listeners, but they never expected their antics to be taken seriously by a goddess in another dimension. And since when are ghosts the same as monsters? Awkward. But when the other option is certain death,...
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What do you do when the game resets around you? Just when Montana thought he had life in Vuldranni figured out, the rug is pulled out from under him. He's alone once again, but now he's in the crosshairs of the man who would be emperor, and a whole host of people are counting on Montana to provide a safe haven for them. Montana has one hope of actually completing his quest of forming a dukedom: he needs to bust Nikolai out of prison. A prison that...
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When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he's building into his dukedom. All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can't...
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Land-ho! Clyde and co. have finally-finally-made it to the City of Darkness. Which turns out to actually exist! One small problem though. Anyone and anything that sets foot on the island immediately disappears. Ceases to exist. Poof. To complete the quest, Clyde needs to figure out how to actually enter the city and steal the crown jewels . . . without getting stuck in the town forever. It's a foreboding, dark place (obviously), where corruption is...
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Montana's new life in Vuldranni, the medieval fantasy game world he lucked into, isn't quite the tranquil extended fishing trip he'd been hoping for. But you gotta admit, he's doing pretty well for himself. Now he's Montana Coggeshall, heir to a dukedom. If he can get his crew to Osterstadt and claim it in time. Heir Today, Pawn Tomorrow is a heart-pounding adventure through uncharted territory. Montana and the party must cross WarWaters, a lake that...
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Clyde Hatchett, Glaton's prodigal son, is finally home. Sure, he's got a whole new body and face, so nobody recognizes him. And technically he's not from Glaton-he's really only spent a few months there. But they say home is wherever your love resides, and since Nadya lives in Glaton . . . wait, does Clyde actually love Nadya? This is getting complicated. That, on top of all the problems Clyde left behind, which haven't gotten any less knotty while...
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Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure. Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold. All Montana needs before he can leave Osterstadt...
13) Of Slicing Men
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So, remember that whole 'send Montana to the capital-he's ready for prime time' plan? Yeah. That might've been a little bit hasty. Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he's worked for stepped in it. The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what's most likely an insurmountable quest. One where odds are good that he'll either die...
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Freshly respawned. Far from home. All alone. Up until now, Montana's journey really only went one direction: up. But now he's back at square one, stuck on top of a mountain with only the most basic gear to help get him back to Coggeshall. It's going to be a loooong walk. But not a boring one. In one of LitRPG's most legendary medieval fantasy road trips (and also possibly the only one), Montana encounters a pack of just-this-side-of-feral wolf people;...
15) Eat, Slay, Love
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An endless night, full of hungry shadows. The most dangerous night of the year is upon Coggeshall. Fiends' Night, when the boundary between Vuldranni and hell is the weakest. And so hell comes out to play. To survive the night, Montana must put his entire holding on lockdown, and turn hastily made cave apartments into an actual, inviting home for thousands of Coggeshall residents. Most of whom don't really know or like each other. And all of whom...
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Montana Coggeshall is feeling the squeeze-and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides. At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He's clearly ridiculous, but the army he brought with him might not be. Plus they're bent on blocking Coggeshall from getting any food or supplies from the outside world....
17) Back to One
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From the #1 Bestselling author of One More Last Time! Follow Clyde on his continuing adventures, as he gets back to Glaton-wait, he promised to visit the City of Darkness. Right. City of Darkness and then back to Glaton. Except . . . wait. What's wrong with the small coastal town of Furtaxo? Okay, first Furtaxo. If Clyde can get that mystery figured out, then he can move on to the next quest.
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As usual, Montana Coggeshall is hell-bent on doing what's right, even if what's right isn't exactly what's wise. So he embarks on a quest to vanquish the corrupted ursus, a threat so large they could destroy the entire world of iNcarn8. Does Montana head out after months of training for cold weather conditions, amassing an army, and strategizing with his top aides? Not really. It's more like he just walks out of his holding one day with a guide and...
19) Flex in the City
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Up until now, Montana's gotten by pretending he's a regular guy. Well, a regular, overpowered, god-defeating guy who maybe just learned his hair is in all the wrong places. But the big city is calling, and in order to succeed there, Montana must actually prove himself a deserving duke. If Glaton finds him lacking, Coggeshall could be forced into even further isolation. But if Glaton falls in love with him, the regular guy from Motor City could end...
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We join Montana, recently returned from an impromptu study abroad trip, a bit wiser, a bit broader in perspective, and a lot freaked out by the once-dead person who's currently in his bedroom. Possible zombie sightings aside, he's finally ready to take his job as Duke seriously. And just in time too-not only are the politics of the capital rapidly closing in on Montana's little valley holding, but there are also goblins to negotiate with. Plus, that...
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